Universal |
General utility spells that any mage of any tree can learn. As a Medeis Manatist, Fiola has rooted access to these spells, and may learn them naturally.
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Mana Spark: A ball of mana that doesn't do anything. Kinda whack.
Mana Weave: Lets you channel mana throughout your body, but it's not very impressive.
Propulse: A spell by which the user creates varying amounts of force, propelling themselves powerfully in the opposite direction. Requires at least one Forcient magic tree or two different types of non-Normal Mana. Non-Forcient mages (with the exception of Medeis Manatists) who use this spell more than three times within a day risk rending their physical form.
Accurate: This is a spell which assists with aiming. Cast the spell before firing a projectile and a reticle will replace the pupils of the caster. Another reticle, visible only to the caster, will appear projected for their intended target. This reticle takes into account the chosen target's current movement speed and adjusts accordingly. Once fired, as long as Accurate is still active, the spell will be willed in the direction of the target. The lower the spell's rank, the more inclined it will be toward the target mid-flight. Accurate may also be used in close-combat. When it is, smaller reticles will appear along the target's body, signifying weak points. There is no pre-cognitive element during close-combat using this spell.
Mana Weave: Lets you channel mana throughout your body, but it's not very impressive.
Propulse: A spell by which the user creates varying amounts of force, propelling themselves powerfully in the opposite direction. Requires at least one Forcient magic tree or two different types of non-Normal Mana. Non-Forcient mages (with the exception of Medeis Manatists) who use this spell more than three times within a day risk rending their physical form.
Accurate: This is a spell which assists with aiming. Cast the spell before firing a projectile and a reticle will replace the pupils of the caster. Another reticle, visible only to the caster, will appear projected for their intended target. This reticle takes into account the chosen target's current movement speed and adjusts accordingly. Once fired, as long as Accurate is still active, the spell will be willed in the direction of the target. The lower the spell's rank, the more inclined it will be toward the target mid-flight. Accurate may also be used in close-combat. When it is, smaller reticles will appear along the target's body, signifying weak points. There is no pre-cognitive element during close-combat using this spell.
Medeis Manatism |
The ancient, undiluted application of mana. Grants access to Pure Mana, a mana type whose qualities cannot be spoiled by other mana types, as well as Archaic Energy, which can match the strength of opposing mana types in combat. The tree is capable of emulating most other mana types to an extent.
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Paige
Venting: By clasping his hands together, Fiola may expel mana from his body. The visible blue mana will flow outward with such force that it creates a gust of wind, which is useful for purifying the air within two yards of his body.
Medeis Arc: An upgraded Mana Spark with a bit more punch behind it, whose trajectory can be curved by the caster. Strikes with blunt force, but can't cause any surface damage - or pain, at this rank.
Magnificence 1: Channeling mana actively throughout his body, Fiola may use this spell to produce a faint glow. It isn't really enough to light the way at this rank, but it makes him stand out in the dark or in crowds.
Mage
Medeis Burner: A slow-roaming Medeis projectile which sprinkles the ground with particles as is flies. These particles will "burn" for several seconds before dissipating. If they are on an active source of mana, they may burn longer. When the projectile strikes something, it will explode outward over three yards, coating anything in a pseudoflame of Pure Mana. This coating will weaken any outgoing mana (or incoming mana of non-normal type) so long as it is active.
Magnificence 2: This upgrade raises the luminosity Fiola produces while it is active. In addition, any other spells cast while it is active will received a reduced glow as well. The spell may be applied to individual spells, rather than to Fiola himself.
Effigy of a God 1: This spell creates a simple humanoid shape. It is non-solid and likely not very convincing up close, but from a distance, it'll be a blue silhouette. It may persist for about fifteen seconds before dissipating. As it is made of Archaic Energy, it may prove difficult to dispatch with weaker spells.
Venting: By clasping his hands together, Fiola may expel mana from his body. The visible blue mana will flow outward with such force that it creates a gust of wind, which is useful for purifying the air within two yards of his body.
Medeis Arc: An upgraded Mana Spark with a bit more punch behind it, whose trajectory can be curved by the caster. Strikes with blunt force, but can't cause any surface damage - or pain, at this rank.
Magnificence 1: Channeling mana actively throughout his body, Fiola may use this spell to produce a faint glow. It isn't really enough to light the way at this rank, but it makes him stand out in the dark or in crowds.
Mage
Medeis Burner: A slow-roaming Medeis projectile which sprinkles the ground with particles as is flies. These particles will "burn" for several seconds before dissipating. If they are on an active source of mana, they may burn longer. When the projectile strikes something, it will explode outward over three yards, coating anything in a pseudoflame of Pure Mana. This coating will weaken any outgoing mana (or incoming mana of non-normal type) so long as it is active.
Magnificence 2: This upgrade raises the luminosity Fiola produces while it is active. In addition, any other spells cast while it is active will received a reduced glow as well. The spell may be applied to individual spells, rather than to Fiola himself.
Effigy of a God 1: This spell creates a simple humanoid shape. It is non-solid and likely not very convincing up close, but from a distance, it'll be a blue silhouette. It may persist for about fifteen seconds before dissipating. As it is made of Archaic Energy, it may prove difficult to dispatch with weaker spells.
Magus Manatism |
The modern, power-focused application of pure mana. Magus mages transfer utility and purity into strength, building solid, sturdy constructs. In the later stages (though it doesn't apply to Fiola) they are able to access Arcane Energy, one of the most powerful forms of mana.
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Paige
I'll Cut You Bitch: Fiola creates a standard combat knife for stabby-stabby purposes. It's got a foot-long blade though.
Combat Gloves: Fiola creates a tough, flexible pair of gloves. They may be fingerless or fingered, depending on the purpose of them.
Rings: Fiola may create rings of varying shape, size, and color (to an extent). The size may vary slightly as well, allowing different sizes for different fingers - they're not real, obviously, and don't serve much purpose besides being vanity objects.
Mage
Earrings: A spell quite similar to Rings, and serving the same function.
Handcuffs: Fiola creates a pair of handcuffs. They're stronger than your average pair (probably) and may only be unlocked by magic dedicated to unlocking - or by Fiola himself. They can be broken, of course.
Snowfake: Fiola expels from the palm of his hand a snow-like substance. It flows forth in copious amount, forming on objects and clinging to them. It's solid, and as tough as a construct of its rank should be, but is also undeniably soft and crunchy, as snow is expected to be. It's not cold. It's heavier than snow and can be difficult to escape if enough is applied.
Magus Arc: A simple upgrade to Mana Spark, solidifying the projectile and adding more punch to it. The projectile can be curved mid-flight for targeting.
High Mage
(Potluck 2021) Hard Rock: A spell to make a Magus Manatism object that is just a rock. No Arcane Energy. Behaves like a rock. Does rock things. High Mage level rock.
I'll Cut You Bitch: Fiola creates a standard combat knife for stabby-stabby purposes. It's got a foot-long blade though.
Combat Gloves: Fiola creates a tough, flexible pair of gloves. They may be fingerless or fingered, depending on the purpose of them.
Rings: Fiola may create rings of varying shape, size, and color (to an extent). The size may vary slightly as well, allowing different sizes for different fingers - they're not real, obviously, and don't serve much purpose besides being vanity objects.
Mage
Earrings: A spell quite similar to Rings, and serving the same function.
Handcuffs: Fiola creates a pair of handcuffs. They're stronger than your average pair (probably) and may only be unlocked by magic dedicated to unlocking - or by Fiola himself. They can be broken, of course.
Snowfake: Fiola expels from the palm of his hand a snow-like substance. It flows forth in copious amount, forming on objects and clinging to them. It's solid, and as tough as a construct of its rank should be, but is also undeniably soft and crunchy, as snow is expected to be. It's not cold. It's heavier than snow and can be difficult to escape if enough is applied.
Magus Arc: A simple upgrade to Mana Spark, solidifying the projectile and adding more punch to it. The projectile can be curved mid-flight for targeting.
High Mage
(Potluck 2021) Hard Rock: A spell to make a Magus Manatism object that is just a rock. No Arcane Energy. Behaves like a rock. Does rock things. High Mage level rock.
High Mage Medium - Flextail
Flextail is simply Fiola's ponytail holder, named so because of its multi-thousand dollar cost. ("It's real diamond..") he uses it to keep his ponytail in check. Even when he's not wearing it, if it's on his person, he'll receive its benefits. It boosts the Purity factor of his Pure Mana and the strength of his constructs by a single rank. In addition, it raises the strength of his Archaic Energy post-power matching by a single rank, but this is an active ability that can only be applied to a single spell at a time.
Special Magic
(Hexmas 2019) [High Mage, Forcient (Pressure)] Kneel: A pressure spell emitted omnidirectionally over a five yard radius, a strong force presses down on anything within range. People and solid structures and projectiles that can't lift or withstand forces of 400 lbs. will likely collapse, if not be forced down onto their knees. Most solid projectiles that aren't specifically described as 'dense' or 'heavy' may be forced into the ground this way.
(Potluck 2021) [Unity] Frog!: It's... a frog! It's a completely normal frog, but it's a familiar too, so you can cast spells through it... if you can get it to sign a contract. Does not take away from Unity summons. Does not level up Unity summons.
(Potluck 2021) [Unity] Frog!: It's... a frog! It's a completely normal frog, but it's a familiar too, so you can cast spells through it... if you can get it to sign a contract. Does not take away from Unity summons. Does not level up Unity summons.